Merilon is a fairly large zone and really shouldn't be attempted until you're quite experienced with good equipment. The Tall field is the only really easy part of the zone with mobs at around 10k each. After that most mobs range from around 50K to the max.
To start off I'll warn you about the death traps, marked DT on the map either side of the Gargoyle's Perch (GP) in the Balcony. There's nothing near there of consequence anyway so I'd advise you to just stay away!
If you go into the restricted Kaisdottir Hall you will be caught and stuffed into a Small Holding Cell with no exits. You can't use magic, shout or get summoned out. You'll then be sent before Bishop Vanya who will sentence you as a petty criminal and send you to jail. You'll find yourself in the Royal Prison Cell with a petty thief who mumbles on:
"Dead! humma found...oh no! the key! Zupuppa snif dead! He's Dead! must...must no please must stop him...dead! I hid it...food, so much there...they uh no find. so hungry. hid it! dead! Don't tell! Don't tell!!"
he's telling you where to find the first of three keys in Merilon. There are three locked doors in Merilon. The first - the door to the Messy Bedroom (My) can be unlocked with a wooden key that is found under the floor of the Grand Hall. Use "open floor" in the Grand Hall to open a way down to Under the Floor.
A Crystal Key can be found in the small alter in the Hidden Altar. It is to the west of the Warlock Chamber (Wa). Kill the evil warlock and use the strange glass key to 'unlock king' to open the King's painting and go east to the Hidden Altar. The altar contains the crystal key (which is invisible) to open the queen's painting. Behind the queen's painting is a Treasure Room with two boxes in. One has money, the second a strange old coin which is a trap and will corrode you. South from the Prison will take you back to the Guardian's Pavilion (Gp).
Paul the Cleric Guildmaster can be found in the Middle Gallery (Mg).
You can go north through the vent in the End of Terinor Hall (Et) to the Dead End (De). This is one way only. Up from the Sands Near Hill (Sn) takes you to Hill Overlooking beyond (Ho) and visa versa. Finally there are a number of Azurians hidden in the Branch Hall. Sense life spots them.
If you'd like to make a quick run to this zone, we recommend the following directions, starting at The Common in Shadowdale: 4e5nen4ese2se2s2e3se2se2se3nen.
Ag-Ec-Fe | | Pa-Fr-Fu | Up to the Court Eb ^ ^ | Ce-Bt-Ce Bb-Ba-Bb |^ /| | | \ /-Rf-\ Fr-Sw-Tw-Fo-Fi-Si | | | | | |^ | | Uf Gd-Gd Wc | Ea Sd-Sd-Sn-Sd-Sd \| | | | | | Gd-Gd Wc Le Ea Ho | | | | | |v Sf-Gd-Gd Wc | Ea Ls Ad | | | | | | | St Ge-Of-We-Om-Ma-Om--------Mw-Mw-Ol-De | | Ah | Up to the Hidden Dorm | | \ In-Kh-Rk-Nk Gp Sp Gp Du Hp-My+Et-Tb | | | | | | | | | Ok-Fk Iw Kh Nw-Nc-Nr Tr Dt Sb-Ne-Sm | | | | | | | | Lp-Sk Cr-Kh Ws Je Es Tt-Cd Sa-No-Sa | | | | | Eg-Mg-Fg-Ek-Sw-Cp-So-Th-At-Fa-Be-Sa | Is | Vc | Ns | Bf-Mw-Wf-Cm-Ef-Me-Ab | | | | | | | Mb Fw<Wh-Wh Ob Tf-Tf-Fs | \ | | | | | | | Sb-Lr-Os*Wh<Wh Se Tf-Tf-Ep n | Lake YevenThe Court
Hc<Tn-Nl Dr | V | | Fd-Be Ml Gn Cn-Ca-Ct | | | | / Up to the Balcony Sg-Sg-Li Sr-Sh-Ss-Sl ^ | ^ | Lt-Lw-Mn-Rw-Rs Ai-Mp Bx-Od | | | | / Mr Gr Mr Ae-As-As-Al | | | Wr-Co-Wr Ti Ta-Ta-Ta |v | Ts Ih-Ih-Re-Te \ | Nt Eh-------To-Ot \| Hs \ Av \ Mi To the Library \| Uh \ Ow \ Ra \ Ft | \ To the Bishops Level On \ To Merilon-Bs-To MerilonThe Balcony
DT-Gp-DT / Ol-Ol-Na-Ol-Ol | | Tp Rb | | Lb Rb | | Lb Rb \ \ Down to the CourtThe Library
Ha+Wa+Tm | Cc-Cc La Cc-Cc | | | | | Ic Ha Ch-Oy Tg | | | | Sj Or-Lv Sy Mh | | | | | Bh Lh Fn Ly Dh | | | Sc-Bn Pr Bd-Cb | | Wt-Ll-Cu | To the CourtThe Bishop's Level
To the Court | Le | Mr Lf Mr | | | Qb-Ww-Ed-Ew | Qu-Oc-BvThe Hidden Dormitory
Down to Merilon Up to Above the Hidden Dorm \ / Hd Sq-It-Ha-De | | Oi-Su Bh | | Oa-Bl Bh Rr | | | Cc-Do-Hi-Ng-OeAbove the Hidden Dorm
Down to the Hidden Dorm \ De Ah Rt-Yr-De | | | | Sv Tu-Df Ye Rm | | /| Gn Wi Nx-Ds Df-Sz Ha | | | \| | Hr-Wm-Lu Dp Yl-Ro
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