![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
The zone list in Shadowdale lists the Ravenclaw Woods as a zone for players between levels 1 and 20 and, perhaps, they are right. What they don't mention is that the wilds, which blend seemlessly into the woods hint at some powerful creatures which could easily send a level 20 player to meet his or her maker. How lucky for us adventurers then that the Wilds seem to be unfinished. Firstly I can't find a key to either of the doors in Aggies Lair (Al) or the Graveyard (Gy). I have found two keys in the Woods, a Tiny Silver Key and an Obsidian Key - if you can find out what they're for I'd be grateful as I, and several others, have failed miserably to do so so far. The Woods do have a host of Guildmasters and the few services we'd expect from any town: A bank, message post, shop and somewhere to stay the night and, if you need arrows, the man at teh Small path (Sm) sells them - especially handy if you find a bow on the corpse on an elven guard! The map has a few oddities. North of both the Swift River (Sw) and Rapids! (Ra) is the Ravenclaw Falls (Rf) and there is a further, hidden exit to the north. Down from Benearth the Falls (Be) takes you to a Fainly Lit Cavern (Fl) in the mines. You can leave the mines this way or through the Secret Passage (Ss), the wall can be opened and closed with the command 'push rune'. Down from the Quiet Glen (Qg) is a Tangle of Roots (Tn), which is actually a shop. The large brown mushrooms are healing food that you can't fumble in a fight, very useful. To get to the Lair of the Moray (Lm) you need to 'pull stone' and you'll need to be able to breathe underwater. I will return here and spend more time mapping it but, for now, I'm adding the map because it took a long time to do to have it languish in my 'unfinished maps' folder. If you'd like to make a quick run to this zone, we recommend the following directions, starting at The Common in Shadowdale: 9sws3ws2w2s2w3sws5w2sws2w3s6wswn3ws4wnwsw2n3w3nw5n2w n7w2nwsws3wndn2e4n3w2n3w2s.
|
Tw-Rk-Am | | Sc-Wo Nr-Na-Sq Ps-Wm-Tg Am |^ | | | | Bl Fl-Sg-Sg-Pu-Cd Ci-Pa-Pa-Di Am | | | | Ca Wp-Mi Cr Ps Wc-Wa-Am | | | | | Mg-Mg Cr-Ti Ps-Ps-Gi-Gt | | | | Mg-Mg Lc-Lc-De-De Su Gt-Gt | | | | | | Ed-Sl Aw-Aw-Aw-Ol-Lc De Ti-Ti-Dt-Dt Dl | | | | | | | Eg Al Gt-Gt-Gt Ro Dt-Bc-Dt-Dt Ew-Pa-Mk-Mk | + | | | | | Be Ft-En Ji-Dt-Dt Tw-Tw Tt-Ew Ew Mk |v | * | | | | | | Rf | *Dd* Fg-Od Eu+Ss-Wi Ew-Ew-Ew-Ew Ht-Mk | \ | | | | | Sw | Nt *Dr* Fg-Fg Ht | | | | | | | Jr-Ra Nt Dp-Sy-Da-Da Df-Fg-Fg Mt-Mt | | | | | | Sr Et-Bs-Sp Dw Qg Df Nl | | | | | \ | | Cr Lt----Sp-Sm-Co St-Bc Tn Tc Gy-Gy-Gy-Gy Ms-Ms-Ms | | | | | | + | | | Rr-Pc-Il Th-St----Wt-Wt-Ec-Gy-Gy Ms-Cm-Ms | | | | | | | | | Neverwinter Woods | Lt | | Gy-Gy Ms-Ms-Ms | | | | | Sh-Sh-Du-Pb-Do-Do Th Ut | | | | | Do-Do Gk Li Ut | |^ | | | | Si Mr-Un-Do-Pg Gk-Gk Ek Gk Ut | | | | | | | | | Si Rv Do Ek-Gk-Gk-Gk-Gk-Gk-Gk Ut /| | | | | | | | | Lm | Do Gk Gk-Gk Gk Gk Gk | | | | Rj-Ls-Ls-Cb----------Ls----Ls----Ls | | | | | Dk | Pt | | | | | | The Laughing Flow Do Ba-Fp-Rs-Rs Op We-We-Pl-Bo | | | | | | | | Fa-Sd-Lt-Ng-Ew-Tr-Sa-Bu-Op-Op-Op-Tp-Tp-Bb | | | | | | | | Rc-Bf Cv-Cp-Mu-Lf Mb-Mb Bp | | | | Qs-Do Mp-Cp-Ne | | | | | Ws Do-Do Cp-Hr-Sc-Lh Ut-Nc | | | | | | | Do Db-Mo-Md-Dg-Rb-Tf-Tf Di-Ta | | | | | | | | Ep-Os-El-Br-Br-Br-So Ot-Me-Se | Ic |
This website © 1996-2011 Jim Grimmett. All rights reserved. |