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The first section of this map didn't take me nearly as long as I thought it was going to. Outside of the Temple, the only mobs you have to worry about are Crocodiles and, to be honest, if you're in the Lost City you should be an Adapet and will have no problems with them. The only oddity is the way it's mapped. It's a maze. What I've done is assign each room entitled "In The Sewers" an number or letter from 1-9 and A to H. Each room is shown on the map as I1 or IH, etc. Exits from rooms that are marked with a letter or a number (as I4 is in the map below) take you to the room of that number. For example, going west from I4 (marked with a '6') takes you to room I6 on the map. Where an exit is marked with a '*' it means if you go that way you'll end up in the same room. The Temple in the sewers is a different matter. once you unlock and open the door at the end of the Stone Passage you'll find yourself under attack by plenty of Snake men. Even so, a well-prepared group of Adepts should have no trouble with those but might have a problem with the two toughest mobs: The High Priest and Yrguleth. The High Priest, at The Altar (Al), as well having quite a lot of hit points, carries a weapon that tries to Paralyze you. If he succeeds he can beat you to death at will. Yrguleth lives through the Portal in The Beyond (Be), he's a very hard demon that casts drain on you so make your you're immune!
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Up to the Lost City (We) \ Iw | Hw | 3-I1-2 | b 9 2-I3-1 | | | a-I9-IA-Below the Guard Tower 3-I2-1 | | | e 5 *IB-9 | | | 6-I4--I5-9 7-IC-f | | c | Up to the Lost City (Lb) | | | | / d-I8--I6--I7-IF-Gu | * | 6 c 8 | * g-ID-h 4-IE-6 | | d-IG-h To the Temple | g-IH-d | Ba | \ f Up to the Lost City (Sl)The Temple in the Sewers Ip Ss Te-Te En | | | | | Bp-Sp+Sg-Sh-Sl-Et-Al-Po-Be-En | | | | | | Ip-Ip-Ip-Tj Jc Ss Te-Te En | | Op Ip | The Sewers (IE) |
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