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The Lost City is one of the most amazing areas I've ever mapped and I couldn't have done it alone. I had lots of help from Leon, Raeth and Varda along the way, a big thanks to all you guys! The city is aimed at Adepts and, although well equipped Experts will be able to cope with most of the city, there are some mobs that a group of Adepts will have to tackle. Don't come here on your own unless you're prepared for anything! NOTE: The sewers will be mapped soon as a separate map. You can get into the city in one of four ways. You can knock or doorbash the west gate, use water breath to swim in through the Large Pool (Lp), climb up the Vine Covered Wall (Vw), through the wasp nest and back down into the Large Mud Hut (Lm) or you can buy keys from Doctor Gregor MacGregor at the Jumbled Pile of Stone (Ju). He sells three keys: The Rusty key unlocks the grate south of the River, the key can also be found in the water under the pool. The Shiny Bronze key he sells unlocks the bronze gates at the Temple Gates (Tg) and the Road of Jade, at the Bronze Gates (Rb) and can also be found in the Ruined Tower (Rt) but be careful. If you walk in there the tower can collapse on you and you have to recall to get out! I don't know what the Large Gold key is for. There are a number of 'traps' in the Lost City. You can be ambushed in a couple of places but, as long as you can unlock a locked door, they're not too much to worry about. Going along the Narrow Trail (Nt) north of the city you can be captured by the Newtlings. They'll leave you in a room below The Pit (Pi) and you can just climb out of it. You will also be captured if you wander into the Alley, outside a Large Guild Hall. The serpent men will lock you in a Filthy Cell (Fc) in the Palace. You'll have to fight your way out and it won't be that easy as the serpent men are numerous, hardy and can poison you - make sure you have some anti-venom with you at all times in the Lost City. The last trap is in the Arena. If you enter the Entrance to the Arena (Ea) you'll be trapped and locked in. The way to escape is quite ingenious! You walk south to the Southern Battleground (Sj) and wait. A blue mist will transport you back in time to the City's hayday. You must fight your way back through the Arena, follow the Spiral Stairs up to the stands and find and kill the living Emperor Khuninala to get a key. You then go to the other Stair and wait. A red mist will transport you back to the present where you can unlock the gates and escape. There is a quest in the city that starts when you listen to the Pheonix Idol in the Ruined Shop (Rs). It tells you "My brother idols have made these ruins a warzone for their petty differences. You must kill them all and bring their keys to the hall below. You will be rewarded." There are three other idols you have to kill. The Monkey Idol can be found in the Mwondala village in a Large Mud Hut (Lm), he has a Monkey heart (resistance to blunt) and a Stone key. The Frog Idol is in the Newtling Village at the Large Wooden Dias (Lw) he holds a Water key and a Flawless Emerald (resistance to cold). The Serpent Idol is aggressive and can be found Atop the Palace (At) and has a Key of Air and a Shimmering Diamond (resistance to electrcity). You also need a fourth key, the Key of Fire. The key can be found in the Pyramid beyond the bronze gates. You must go to the top of the pyramid, kill the priest and take his key. You can unlock the altar and 'push altar' to open a passage down. There are a few hard mobs here but right at the bottom, one of the Crypts holds the fire key. When you have all four keys you can return to the Ruined Shop (Rs) and go down, open all four doors and collect the treasure. There's also a quick exit back to Shadowdale there. There are a few more locked doors and keys of note. Gondola in Asheley's Bedroom (Ab) carries a Wooden Key which opens both gates to the Mwondala village. In the graveyard around the pyramid the Spirit of a Priest has a key to the Tomb of Khuninala. Down from the Tomb is the Crypt of Khuninala and the undead Emperor himself. Finally you can find a Small jewelled key on one of the Serpent Men in the Guild Hall, it is the key to the Palace gates. The Palace is infested with snake-armed men and there are enough of them so that you can't bash. They'll poison you and will disarm you if unlucky. One last warning: The Enormous Toads on Large Rock (Lr) and in the Mud Puddle (Mp) can swallow you whole! Make sure if you attack them to keep them bashed or you'll be left with nothing. If you'd like to make a quick run to this zone, we recommend the following directions, starting at The Common in Shadowdale: 9sws3ws2w2s2w3sws5w2sws2w3s6wswsw2s2w2sws2wsw5seses 5e5sw4s2w2s2w2nwn3wswsws2w2n6wn2wsws7ws2w2se2se2se2s 2w2s3en3e. You must be either flying or swimming to use this route.
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Nt | Nt Ju | | Nt-Lc-Vn | | Sc-Nt Ak | Tc-Nt-Mp Lr-Ma-Ma | | | | Sc Bp-Jp-Jp-Jp-Vc-Ft-Ft-Bw-Sc-Ng-Jt-Jt-Jp-Jp-Jr-Ri-Jr-Mt-Mt-Mt-Mt-Sm-Ma-Lp | | | + v Sc-St In-Rg Rw | | | Jt Pl-Ap-Pl Rj Oh-Hu-Nb-Pe-Wh-An-Mg-Wp-Ee | | | | | | | | | | | | |v |v | Bs-Wt-Ap-Af-Ap-Es-Pg+Rb-Eh Or-On-Ok-Nb-Pk-Pn-Cs-Wo-Mb | | | |v | | | | | | | | | | | Jt Eg Pl-Ap-Pl Gr Rj Rv-Pk-Tv-Cn-Ps-Pi-Lw-Ln | | | | | | | | | | |v | | Jt Gr-Gr Sn Ib-Ig Ro-Ho Of-Wr Ob-Or-Bn-Ok-Ln-Pc-Pr-Po | | | | | + | | | | | | | | | | Dj Gr-Ag-Gr-Pg-Tb-Ig+Tm Rj Ad-Ey-Od Or-Pk-Pk-Pk-Nb-Ok | + v | | | | | | | Tj Vi Tg Ws Rn As Mn-Ga-Sd-Rr-Bn-Rv-Rv-Os-Or-Oe | | | | | | | | Castle Dreadyre-Jc-Jw Ru Te Rs-No-Ns-Ne-Le Hs Ry Rd | | | | v | | | | | | Jungle of Chult-Jc-Ow+Iw-Rt-Bg-It-Rt-Rt-Wc-We-Ec-Je-Ja-Jo-Ja-Op-Ij-Jb-Jg-Ja-Ja-Jn-Md | | |^ | | |v | + ^ | | | Jc-Jw Gt Te Ot-So-Ss-Se-Ge Bk-El-Gu Pa-Gp Ph | | | | | | v | | | Jt Te Ba | Ar Su-Ce-Di Pg-Gp Bl Sg-Ea-Sg | | | | | | | | ^ | | | Na Rh-Mr Ra Li-Ce-Ki Pg-Gn Ov Sv Bt Sv | | | | |^ | | | | | | Na Tr-Hm Th-Gh Cw Ew Bd-Ac Sb Gl-Lh Co Mi Co | | | | | | | | | Tt Og Sy-En-Rl Si-Ed-Be-Mw Gn Mc Sj Mc | + | | | | | | | Tt Ch Mt-Bm Ab Ga Ra Bh La-Al-Sf Ho Pw De Rh Gn Nl-Em-Nl | | | | | | | | | | | Vt Sh-Om-Ms Lm Ia-Al-Al-Sl-Al-Ao-Al-Al-Al-Ai-Al-Be | | | | | | |v | | | | | Vt Sr Am-Ti Mt-Sh Ra Rh Ho Mo Re Gd-Wr-Br Hy Fh Rh-Ed | | | | | | | | Nw-Sc Et-Mt-Am-Sp-Mt+Og-Nr-Ir Gu-Ls-Bd Sk | |^ |^ | | | | | | | Sw-Vw Lm Sh Sa Mu Sh Is Tn-me-Lb \ Down to the SewersUnder the Ruined Shop Up to the Ruined Shop (Rs) / Pt+Df+Da+Dw+Ds / Down to ShadowdaleAbove the Audience Chamber Tw / Ts / Down to the Audience Chamber (Ac)Below the Guard Tower Up to the Guard Tower (Gt) / Dj-Fc | FcAbove the guard tower Nx-Nn-Nm | | | \ Sq-At-Sq Down to the Guard Tower (Gt)Inside the Pyramid As Up to the Altar (Af) | / Ua-Hp----Sg | \ Tt Cf-Is-OS-Sg \ Cr \ | \ Cr-Hd-Hs-Sg | CrThe Underwater Tunnel Up to the Newtling Pool Up to the Large Pool (Lp) \ \ / Ip-Ip Bp \ / \ Uw \| Uw |
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