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As soon as you have a few hit points and reasonable armor, this area is reasonably safe. You'll get attacked at every turn, but the jermlaines aren't that hard. In fact the toughest mob in the area only nets you 8K xp (the steam imp). Jermlaine's can see invisible so I'd be careful if you're a newbie in this area. Down from the Hole in the Ground (Ho) takes you to the Hole in the Ceiling (Hc) in the Tunnels. Down from the Warm Tunnel (Wt) are a few more rooms, I decided to show them on that part of the map, rather than create a new one. The locked door between the Dark Stone Tunnel (Ds) and the Dark Stone Closet (Dc) can be doorbashed but you can find the key on the Jermlaine Chief in his throne room (Bt). It is in a no-magic room and so can't be knocked. The only thing I couldn't work out is what to do with the Steam key that can be found on the imp in the Hot Spring (Hs). If you find out I'd be grateful if you'd let me know. If you'd like to make a quick run to this zone, we recommend the following directions, starting at The Common in Shadowdale: 4e5n4e.
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Gu Gs | | Northern Forest-Ec-Ft Te | | Sc-Ft-Ho \ Down to the TunnelsThe Tunnels Pr | Br Sr Ts | | | Kr-Tr-Pe | Dc+Ds Te Ft-Lw-Wt Ht-Hs | |^ | \| Hg Ct Ds-Hc-Ft Vt | | | Rs-Sp-Ct Ft Cf | | | \ Sp-Ft-Ft-Ft Down to the Jermlaine Quarters | Sk /| Up to Northern forest Bs-FrThe Jermlaine Quarters Te | Up to the Tunnels Ft Be-Oy \| | | Cc-Bk-Lm | Rl Fe-Ft-Uh | | | Bt-Fe-Fe-Fe Ob-Uh-Gb | | Fu Le-Ut-Ro | Wb |
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