The Earth Plane, as far as I can tell, can only be reached from the Astral Plane, and there doesn't seem to be a way out of it apart from heading back there either. The Earth Plane is aimed at Medium (20-30) level characters. To be honest, a low level Medium would probably havea tough time so I'd wait until the high twenties before exploring here yourself. When you enter the Earth Plane you'll find your self in the Very Narrow Tunnel (Vn). Like the Astral Plane itself, the Earth Plane is a confusing place to wonder around unless you keep careful notes. Going north or south from one room doesn't mean you'll be able to travel straight back if it's not the way you wanted to go. To help navigation I've used a simple key. Rooms that are part of a maze will be made up of UPPER case letters and numbers. Each exit will then use lower case letters to denote where that exit goes. For example, in part one above you'll see that the room marked 'CH' has several exits marked with lower case letters, the exit up is marked with the letters 'ju' denoting that you will in fact move to the room marked 'JU' on the map. In part 4 the five rooms C1-5 are all called the same thing so be careful you don't get lost. Diagonal exits from rooms above the room key represent going up. Diagonal exits below the room key, on either side, represent going down. So to move from the entrance to part 3 (from part 2) to the entrance to part 4 you move e,n,2w,d,s,d,e,2u,e,n,e,n,2w,s. Going north from the Very Narrow Tunnel (Vn) will take you to a room with a locked door. Kill the guardian to get the key. When you step in the Gateway (Ga) you will be transported to the Large Cavern in the Dismal Delve (Lc). Throughout the zone, keys will always be found on guards near the locked doors. When you move onto part 5, you'll find yourself in the Twisting Tunnel (Tt). There are two death traps in this zone both clearly marked with *DT*. The mobs in this zone will be a good test of an experience party of Medium level characters. There are mages, clerics and warriors to fight aplenty, ranging from 15K to 150K kills. The best way to get to this zone is through the earthy brown pool in the Astral Plane.
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Ga + Gc | VnPart 2 ct dt | / cr-OS-br | \ | \ | \ ch | \| | cm-CA-ct | | \ | | ju | dt | | \| | ju-JT-Part 3 | | \ | os ch | ju | cr dt \| \| br-CH----CT-ju /| /| it dp cm | ju br dp it br cm dp dt it ju cm cr dt | / | / | / | / | / | / | / dp-IT----CM----DT----JU----CR----BR----DP-it | \ | \ | \ | \ | \ | \ | \ LC br cr ju dp cr it br cm dp dt it ju cmPart 3 CW | WE-CE-EE os | | \ Part 4 SH-FW-bt FP-CC-BT | | / | | jt /Part 2-CL | bt / it os | b2 | / \| | / ch-J2-cm cm-D2----C2-ju | \ /| | \ | os / j2 ch ju fp | / \| / cr-GI-cm Hg-Ns-Ls | \ / ct \ / \ ch os / \| | / dt-CP----B2-cl /| | \ cm ct jt dpPart 4 Part 3 ca ju d2 | / | / cp-MC----I2-ct | \ | \ gi fw | cp | | fp | / sh-WI-*DT* 2 i2 /| \| / b2 2-C1-WC /| 2 | 1 |/ 1-C2-1 |\ 1 | 1 \| 1-C3-1 /| 1 | 1 |/ 1-C4-1 |\ Part 5 | 1 \| 1-C5-1 /| 1 1Part 5 Pr | Da+Cb-Au-Cn-Mn | | Wo | | Go Tr | Gs Gr Gr + | | | | | Gv+Gu-Hw-Hw-Ne-He-He-Ed + | | | | | Pv Rk | Gs Gr Gr | | Pa | | Me-Ki-Bc | | Ck-Fo Sq + Rl-Nh-Er | Dl-Nh-Dh | Un | Sk Sm | | | | Dd-Dd-Wh-Wh-Ih-Ea-Ea+Sl | | | | | | Dd-Dd-Dr Pf | Sp Sd / | *DT* | Wb-So-Eb | So Sc-Cf + | | Eg Tt Gp-Bt | v | Bg-Gh-Gh-Eg |
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