Birch Island is aimed at Experts and above. There are plenty of low level mobs here but there are also a lot of capped mobs and rooms with five or more mobs in. A high level mage with Incendiary Cloud and sanc should have a problem with the latter, but some of the shop keepers are still quite tough. I mapped the area when invisible and sneaking and noone attacked me, I can't guarantee you'd be able to walk around safely when visible. The toughest mobs are to the east of the zone, in the town and the palisades. Once such mob, Jarl Ragnulf has two keys. The heavy steel key opens the door to his Treasury (Jt) and the second opens a steel chest within. If you wait in the Trackless Sea to the south of the Shallow Coastal Waters (Cw) you will find yourslef attacked by a longship! You'll be moved to the Longship Bow (Lb). The rooms tend to be full of vikings intent on taking your equipment from your still-warm corpse. There are typically 8 vikings per room at about 20k xp each. A few area effect spells should keep them under control. The last room on the boat, The Aft Deck (Ad) is the hom of the longship's captain, Styrbiorn. He has a key to the steel bound chest and some loot! I had no real problems with this zone and was even able to dispel the High Priest (even though I'm only a level 49 mage). I'd recommend it for a change if you'd like some xp and plenty of cash. If you'd like to make a quick run to this zone, we recommend the following directions, starting at The Common in Shadowdale: 9sws3ws2w2s2w3sws5w2sws2w3s6wswsw2s2w2sws2wsw5seses 5e5sw4s2w2s2w2nwn3wswsws2w2n6wn2wsws7ws2w2s2ws3wnwn 2e3n. You must be either flying or swimming to use this route.
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Wb-So-Eb Ki-Bb-Tc | | | | | Sea of Swords Fj-Dd-Fh Bf-Uf-Cf Ba Tk-Tc-Tc | | | | | | | | | Be-Sb-Fe-Fj-Df-Df-Ss-Pf-Wf-Tt-St Fs-Ab | Se-Kt Tv Bk-Dc | | | | | | | | | | |^ | | | Cw Fj-Fj-Ss-Sg-Fv-Fv-Fv-Tw-Tu-Mt-Mt-Mt-Gb-Ot Gb-Te-Tr-Tl-Rd-Rd-Nw----Su-Of-To Gw-Lq Oc-Gh-Li No-Ny-Ne-Fs-Se-Cq Jt+Ja | | | | | | | | | | | | | | | | | | The Trackless Sea Sh-Gp-Ol-Os-Br Sp-Sl-Sp | | Ty-Bd Fg Cl-Mf-Si | | | Cl Ha-Kt Cc-Dy | | | | | | | | | | | | Cs-Hl-He-Iw-Sq Sy-We----Su-Rd----Rd-------Rd-Th-Tn-Ip-Bt-Oj-Ey-Ha-Gh-Dg-An | | | | | | | | | | Sm Yy-Yw Rd-Oa Rr-Sr Ta Sw-Sa-Sw Sc-Ha-Ha-Ha-Tg | | | | | | | | | | | | Bc-Dr-Kt | Lq Ts | Ws St Jb Pr-Nv Gc Mr Sv | | Tf-Le-Sd | | | | Ch | Wa Ru Td | | | | Tb-Ti-Ti-Mq-Mq-Mq | | | | | | | | Sf-Mi-Ih-Ih-Ih-Ih----------------Jm | | Oh----Oh | The Trackless SeaFirst Floor of the Merchant's Mansion Rr Ob Tm | | | Ha-Bo-Wr | |v | Gu Gu MbOn the Pirate Ship The Trackless Sea The Trackless Sea | | Ad-Aa-Aa-Ma-Af-Af-Lb | | The Trackless Sea The Trackless Sea |
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