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The Astral Plane, as its very name suggests, isn't a normal, flat piece of Shadowdale that you can walk around and map. Almost all of the locations say "Exits: None!" even though they can have up to six (and a pool to enter). Each location is listed as follows: 03 09 | / 02-01-Ar /| 34 02The number, or symbols, in the centre is the room ID, in this case '01'. Each number or symbol surrounding it is the room you would move into if you move in that direction. e.g. If you move north from room '01' you'll move to room '03'. West will take you to 'Ar'. Up and down are represented by diagonals above and below the room and so up from '01' here would take you to '09' and down would take you to '34'. You'll see that the majority of the map uses numbers to represent rooms. Those that do not, in general, represent locations with pools in them. I've tried to mark the pools in the correct colour except that black pools are in bold and the white pool (Aw) is in blue. When you enter the astral plane you can find yourself pretty much anywhere and so I always fly around and see if I can find a pool, locate it on the map and then work out where I want to go from there. The plane is not entirely save as Invisible Stalkers, Gigyanki Mages and Knights and Slaadis wander around and they're quite happy to attack the unwary. If you'd like to make a quick run to this zone, we recommend the following directions, starting at The Common in Shadowdale: .
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09----10 Gr /| \ / Bo 12 Sb 17 Sg 02-01-03 / | | | / 48 Se-14-15 07-06-04 | | | Pb-42 Tg Si 19-16-Du 61-Db | | / | | | 45-44 39-41 27-23 20-Ss | / | | / | 46 38 Sw 22 | | | | | | Cb Mg 37 33-31 24-Gu----55 | Gc \ | / | /| \ \| / 35-34 30-29 26 63 56-58-Sk | | /| | Eb 50 Sc Aw | Bl | / | 54-52-51 67-65 \ | De Cc-68-70 | | \ 69-72 Cm | Sm |
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