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Arachnos is supposed to be aimed at level 5 to 50 players but I found the tougher pasts of the zone fairly easy. A well equipped Expert should have no trouble at all here. A group of experienced Medium players might even be able to clear the place out! Arachnos was a little difficult to map, because moving from one room to another doesn't mean moving back will take you to the same place. Even so, I've mapped enough zones like this now that I'm beginning to get a sense for the places. When you enter Arachnos you'll need to move up from the ground into the trees. There are three rooms called On The Busy Path (Ob, O1 and O2). Moving east from O2 places you On The Busy Path (Ob) In The Trees, moving north, east or south moves you back to the ground. Once you enter the Ethereal Web (Ew) and move north you'll find yourself at the Base of the Web (BW). This room is the true centre of Arachnos, many exits in the rooms bring you back there. The web itself is a bit of a mess to map. I've marked all the rooms in capitals (BW) for example and exits in lower case. For example: an-TS | \ ew bwThis is the room A Tenuous Strand (Ts). Going est takes you to Another Tree Limb (An), south to the Eldar Wormkin's Room (Ew) and down to the Base of the Web (Bw). There are four rooms called A Link in the Ethereal Web (Le, L2, L3, L4) and each is marked differently on the map. The maze leads you to three important places: The Lair of Arachnos, Donjonkeep and The Single Strand. You travel to the Single STrand going north from 'L4'. There's a Death Trap there, marked on the map as DT, and nothing much else. I'd avoid it if I were you. The Lair of Arachnos is where the final, big mob awaits you. Travel there by going down from 'L4'. The door to the Lair is locked but you can 'knock' or doorbash it. Arachnos awaits you there and you'll find some money and treasure. Lastly you make it to Donjonkeep by going south from 'L4' there is another toughish mob here for you to fight. One further point of note is that at Yevaud's Lair, Yevaud Scourge of Shadowdale awaits you. He's a red Dragon so make sure you have some kind of protection against his breath as he's HUGE. If you'd like to make a quick run to this zone, we recommend the following directions, starting at The Common in Shadowdale: 9sws3ws2w2s2w3sws5w2sws2w3s6wswn3ws4wnwsw2n3w3nw5n2w n7w2nwsws3wndn2e4n3w2n6ws4wn4wn.
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/-O2 / /| Wp-B3 / O1-In the Trees | / Hv-Wp-Bb | We | Neverwinter WoodsIn The Trees Tt-Fz 1 | | | Ws-Tl Sp-On-2 | | Ee Ar-Wb 3 | | \ Ls Wf Rw / \ /-Tp-Rc \| SpEthereal Web yw bw | / oc-BW-tt OC le-AC-bw bw-LE-ts YW ac-TT-bw | \ | | ac bw oc le qt * ow | / | an-TS EW l2-AN-bs L2 BS KR | \ \ | | \ ew bw bw oc kr bw yl ss | | ow-QT OW-qt L3 YL L4-bw | | \ | | | \ l2 l3 bw l4 l3 ed alThe Single Strand bw | SS | Ss | Hc | DTLair of Arachnos La + AL>Sc>Gd \ bwDonjonkeep r2 rh | | RH R2 ^ | Gr Dj-S2 ^ ED |
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