![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Aquallia is the sea-elf home town and, like all home towns, it has a low-level Guildmaster for each sea-elf class and plenty of shops. The Paladin GM is in the Paladin's Shrine (Ps). The Monk GM is in the Barracks (Ba). The Sorcerer GM can be found in the Club House (Ch). The Thief GM is in Zenzod's Residence (Zr). The Psionist GM in a Sea Elf Home (Sh) and the Druid GM in the Kelp Forest (Kf). As well as shops there is a Reception (Re) above the Aquallia Inn (Ai) and a Message Room (Mr). There are also two banks but only the one off Dolphin Way (Bn) actually works. One problem with underwater cities is that you can't cast spells! The zone's designers have anticipated this with a number of air-filled rooms. In Aquallia itself both the Aquallia's Visitor's Inn (Av) and the Reception (Vr) have air, as does the Shaman's Abode (Sd) and the Water pider's Lair (Ws). Inside the city, the toughest mobs can be found in the palace. Use 'open gates' to open the way into the Palace. The toughest mobs are the Queen and the Evil Consort at about 30K each. Outside of the city you have to be a little careful. There are plenty of low-level creatures to kill but there is also a Dragon! Above Colder Water (Ct) is the Lair of the Dragon Turtle (). The Dragon had protection from fire and sanctuary on it. We used a half-giant to keep it bashed to stop it breathing so I don't know what it breathes. One final note: the Kelp Forest is actually only three rooms. Going east or west will just bring you back to the Druid guildnmaster. If you'd like to make a quick run to this zone, we recommend the following directions, starting at The Common in Shadowdale: 6s6wn2wn3wn6wn2wnw3sw7s2w2sws2w3s6wswn3ws4wnws4w5nw 5n2wn7w2nwsws3wndn2e4n10w3sw2sw2s4w2n2wd6s6wn2wn3wn 6wn2wnw3sw7s2w2sws2w3s6wswn3ws4wnws4w5nw5n2wn7w2nws ws3wndn2e4n10w3sw2sw2s4w2n2wd.
|
Qb-Th-Zb | Gr-Gh-Gr | Ky-Kh-Gh-En-Al Vr | / Sb-Sp-Gh-Nc Av Re | | / Mc-Ml-Gh-Gr Bk-Ai-Mr Th | | | To-Ip-Gp-Co | Sh Sh Br Sd Cu / | | | | | | | Down to the Cavern Pa-------Pa-Cd-Cd-Cd-Cd Ms-Mk | | | | | | | | | | Sh Zr Sh | | Gp Tf-Tf-Tf | | | | | | Ch | Sf | Mw Pb Da | Tw-Mo-Tf | Sc | | | | | | | | | | Ps-Dw-Dw----Dw-Cs-Dw-Dw-Dw-Ee-Oc-Wt-Dt--Tf Sm-De | | | | | | | | | | Ba Do Gs | Ar We Bn Cm Na-Rc-Ho | | \ Sea of Swords Se Gq |The Murky Deep Ms \ | | | | \ Cr-Ec He-Mh Tu-Ts-Tt Nb | /| | ^ | \ | / Gq Mt Ct Mt Ol-La | / | | | Bw-Md-Cq Be-Cw-Be \ \ Cw St \| | Ib-Is-Pa-Ca | | | Bg | Sa-Os-Sa-Ga * | * *Kf-Kf-Kf* * | * Cm \ Bc | Ws-El \ Wc | BoThe cavern Up to Aquallia Ac Wf Wf \ | | | Bh-Dh-Dh-Dh-Lh | | | Ac Wf Wf |
This website © 1996-2011 Jim Grimmett. All rights reserved. |