Stonelands is advertised as being aimed at level 25 to 40, a curious place to put a Starter Town then but ours is not to wonder why... I can't stress snough how careful you need to be exploring around here. The Rocky Maze contains a Beholder - not a nice critter - and the Stone Tower contains many booby traps! Good luck! My advice would be to head towards Shadowdale via the Storm Horns.
There are two Death Traps in this zone. Outside of the complex you need to be careful, very careful. If you wander too far west along the Passage through the Fissure (Pf) you'll find yourself killed by falling rocks. Also don't be tempted to look into the Dark Pit (marked DP on the map) to the west of Outside a Stone Tower (Os).
Down from Outside a Small Cave (Oc) takes you into the Goblin Complex, the hometown for goblin characters. If you choose not to start in Shadowdale you'll start here. The Complex has a guild master for each of the goblins' professions as well as a bank, shop and inn.
The Stone Tower to the north of the zone is leathal unless you have more than 50 hit points as there are plenty of traps. Going north from the Stone Tower Entrance (Se) results in you being sliced by a booby trap. Stibbs, Excellently armored, lost over 50 hp. There's another booby trap on the Second Level too. To enter the Tower Spell Chamber (Sc) you have to get the key by killing Zimmer, the frightened Pixie. In the Chamber itself you can find the Black Mage and Cornugon, a demon from the lower levels of hell! The demon won't assist the mage if you're sneaking...
Beware when travelling in the Rocky Maze. The Mad Beholder wanders in the rooms and will attack on sight. He is HUGE. The map of the maze uses '*' to represent an exit that will bring you back to the room you just left. An exit marked with a number will take you to that room, so going south from the maze room maked '08' will take you to the maze room marked '06'. Past the Mad Beholder's Lair is a Large Cavern with a demon in it. Galwrong dies to give you his heart which is a key to the north, it unlocks the door to a Master Magician. He will allow single class mages to specialize spells.
The last part of the Stonelands is the Raider Keep. Be careful while moving around the Rocky Field (Rf) as you can get ambushed by four border raiders. They'll attack if they can see you. If you go south from the room (Ambushed!) you'll find yourself back in the Rocky Fields.
Once in the Keep itself keep an eye out for hidden mobs (sense life is important). Each of the room Behind the Statue (Bs), the Waiting Room (Wr) and the Kitchen (Ki) hides a Raider thied (about 50k per kill). You'll also find the chest in the storeroom is booby trapped. Door to the south in Deth's Door is guarded by a Golem and locked. The Golem has the key to the door and is resistant to physical attacks. In Deth's Study there is a secret door to the north. Use 'open north' to open the way through to the Weapons Room (We).
If you'd like to make a quick run to this zone, we recommend the following directions, starting at The Common in Shadowdale: 9sws3ws2w2s2w3sws5w2sws2w3swn.
Th-Th Up to the Second Level | | / Se Ts Up to Raider Keep second level | / Wa DP-Os Eh Fz + | | | La The Storm Horns Dp Mh-Ha-Ki | | | | Ru * * * | Rv Ha | *04---03---02* | | | Lm | * | Rt----Ro Wr-En-St | | * | | | | 2-10-2*05---06* *01* | Sr Rf-Rf | | * | | | | | | | 6 | | Rl Oc Kurtulmak's Rf-Ol | | | | | |v Caverns | | *09---08---07-5 Er Rt-Rt Rf-Rf-Rf-Rf<Rf * | | | | | | 6 5 | Rt Rf-Rf | | | | DT-Pf-Pf-Pf-Rv---Pf---Pf---Rf-Rf-Rf | The Storm HornsThe Goblin Complex
Gt | Gs-Cp-Bm | Cp | Sh-Ci-Wg | Co-Cp-Tr | Cw-Cp-Ca | Eg / Up to the Rocky TrailThe Second Level
Tl-Th | | Ts Ts / \ Up to the Third Level Down to the Ground FloorThe Third Level
Tb-Tw | | Ts Sc / Down to the Second LevelThe Keep Second Level
Down to Raider Keep ground floor / Bs-Ts-Bs | | | Bs-Ch-Bs | We Dd Cl | + | Db-Cd-Ds
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