The Forest of Cormyr, to the north of Westgate town if quite safe and I didn't find anything that really worried me. Once you get to Westgate Town itself you can see why the zone is aimed at Expert level players.
One point of note is the way to Dragon-Loft. If you go Deeper Into The Forest (Di) to the south west of the zone and 'push rock' you'll open a way down to some water-filled caves, a few caves to the north you can 'push rock' again to open a way up to Dragon-Loft.
Above The Guild Hall (Gh) is the top level of the Assassin's guild. Kriggen in the Guildmater's Chamber (Gu) has a key to the Treasury of the Guild (Tg) where a cloak from an older time awaits. Up from the Entryway (En) is the First Floor of Amber Castle where the faimily of the local Lord rest. The City of Dhedluk (Cd) has exits N,E,W that lead straight back to itself!
Westgate is a tougher place to be if you want to start a fight. When you enter the Coliseum (Cs) a champion will be waiting for you, curiously to get out by opening a gate and going east! Azrael had no problems with the champion at level 30/35/34.
To the east of Westgate you find the Bouncing Flounder and the Mine Entrance. Use 'open fish' in the Bouncing Flounder (Bo) to open a hidden way north into the Thieves guild. A number of tough mobs live in the guild. The master thief in Room of #2 (R2) has the key to the master's room. 'turn bookcase' in the Dungeon Corridor (Dc) to open a secret way east. There is no key to unlock the Cell to the south but knock cell did the job and opened the way to monster! The dungeons are connected to the mine. 'open vein' opens the way west to the secret passage (Sp) from the Bones in the Mine (Bm).
The toughest part of this zone is the islands to the east. Each has at least one tough mob, but most of the mobs on the islands to the east were easy for my adept to kill, and gave out around 150k per mob. I'd say that most experts would have no problem with most of them. One last note: The Robe of Useless Items is a container...
If you'd like to make a quick run to this zone, we recommend the following directions, starting at The Common in Shadowdale: 9sws3ws2w2s2w3sws5w2sws2w3s3wsw2s.
The Storm Horns Moonsea Ride Mh | | | Bf-Kf-Tf-Tc-Fp-Ri-Cr-Os-Thunderpeaks | | | ^ Fc | Vi En-Gc | | | Co Bp-Br-Fc Ca | | | Fi-Bp Cd Cf-Pc | | | Ok Fc Ed Fo | | | | Ic Of-Cd SS-Tr-Ft | | | Ey+Ms Sr-Rp | | Cs \ \ \ | | | As-Hg-Ha Ht Gd Bi Wi Oc To Gr | / | | | \ | | | R2 Sg-Hr Pe | Si-Sf Bn-Sn Bt-Dt-------------Tr Ab Ar Dm | | | | | | | | | Ci-Mb-Hg Pe | Ar-Sr Cb Vi | Ca-Gb-Pz-Pz-Gp-Mp-Ge v | | | | | /| | El | | | Bo Sh Dv-Pi-Li Og Ta-Ts-Be | Mo Ps Ew | \ | | | | Ld-Ld-Ld | | Mt Pd-Lg Sb Sa-Ru Ws-Lo | | | Ga-Hs | / \ | | | | Wa-Cl-Ld-Dd |^ | At Me \ | Sk Iv-Ov-Sf | | | Ma | | |v \| | | | Ld-Ld-Ld Tw----------------------Rw---Fn-Cm-Sw-Eo-----Sf-Sf-Sf-Sf-So-Sf-Ni-Ne | | ^ | | | | Sunset Mountains-Sl----St Dragon-Loft Gh-Eg-Ow Ro Se Is | / | | | Ff-Fy Eu Sunset Mountains The Fallen Star Th | | Di Uc \| UcFirst Floor of Amber Castle
Cb | Rb-Pa | \ Ch Down to Amber CastleFirst Floor of the Assassin's Guild
Rm | Cg+Tg | \ Gu Down to the GuildhallThe Dungeon and Mines
Mn | \ South to the Mine Entrance Ds \ Up to the Corridor in the Halls De-Dn-Dr / | Dk-Du Ck-Da | / Dg-Dc-Sp-Pp Do-Do Ea + \ | | Ce Sp-Sp-Bm-Mi-Mc-Tt | | Em Ev
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